Voxmaxa Mises à jour
Clans, a wiki, and new items 2026-11-06
- Add clans (system is shared with all our games)
- Wiki item pages now list how to obtain each item (recipes, which places’ and factions’ loot has it, villager trades, drops, and where it grows)
- Add Updates at the bottom of the start screen, showing how many you haven’t read
- Load infinite worlds about 2X faster, with smoother transitions
- Keep lighting data when reconnecting or returning to a tab
- Rewrite entire UI library to save over 100KB (coming to all games)
- Improve profiles (right click profiles and profile page)
- Add Sea Sponge, which soaks up water (dry it in a furnace)
- Add Undo TNT, which puts the land around it back the way it was generated (except structures)
- Add Magic Lamp, which takes you to the Infernus when rubbed
- Add Molotov Marble, which sets fire where it lands
- Add Snowball, which knocks players back (9 make a Snow block)
- Add First Aid Kit, for restoring more health than a Bandage
- Add Iodine, for reducing radiation
- Add Duct Tape, Crumpled Can, Metal Girder (and Girder Ramp), Metal Grate, and Bone Block
- Add Kelp and Tube Coral to deep oceans
- Add Oven (works like Furnace), Dishwasher, Toilet (flushes paper), and Garbage Can (destroys whatever you put in it)
- Add traps to Bedwars team upgrades (Alarm, Slowness, and Fragility)
- Add Mini’s to the Creative and Flathaven inventory, for spawning animals and mobs
- Add signs naming subway stations, villages, and other places, based on the lore
- Drifted, Reckoners, and Undead now accept gifts (Circuits, Life Insurance, and Bones) to improve your reputation
- Add achivements, daily rewards, and daily challenges
- Add colorblind setting to show metal tiers as numerals in the inventory
- Add truss bridges when surface railways cross oceans
- Fix nests not expanding to their full build volume
- Add wiki.voxmaxa.com website
- Lots of bugfixes
Railways, beads, and stones 2026-10-26
- Reduce decay in sandbox game modes (raise the edit budget, prioritize preservation of chunks players spent more time in and/or built in, compress far-away chunks when not in use by a player)
- Add surface railway network to sandbox worlds, occasionally connecting to subway (which is 4x denser than it)
- Add stairs and/or elevator to the surface to some subway stations
- Add track labels and arrows to subway stations
- Add one-way Powered Rails, replacing old Powered Rails, and use them for subway/railway
- Add Cherry trees
- Add Cotton plants
- Add Bandage item for restoring health
- Add O2 canister for restoring oxygen
- Add Blasting Bead, for knocking entities away from the blast
- Add Bridging Bead, for quickly building a bridge along its flight
- Add Sinking Stone, for teleporting at the cost of health
- Add Skipping Stone, for teleporting without costing health if you can skip 3x (on a flat surface)
- Add new Utility category in Bedwars store with some of the above
- Add some of the above to Lucky Vox drops
- Add Leather and Teeth (useless for now)
- Add some player-created structures
- Optimize RAM, CPU, and bandwidth of world downloads
- Enable mouse acceleration by default (can disable in settings)
- Show pointer-style cursor in HUD, intended to move at your “normal” cursor speed
- Add save state in offline mode (where it didn’t already exist)
- Show cosmetics in right-click profile (if public, that is)
- Lots of bugfixes
- Lots of new SFX
- Major firewall (anti-DDoS) rewrite
Weather, factions, and the subway 2026-10-19
- Fix critical client-freezing bug in infinite sandbox worlds
- Add rain/snow/lightning (SFX TBD)
- Make realistic clouds more detailed when fast graphics mode is off
- Add Ancients faction (their stuff is irradiated)
- Split Changelings into their 4 factions
- Add Drifted Sonari robot faction to deserts
- Bury gas stations in sand
- Remove a few structures that are incompatible with the lore (like ship, A10, space shuttle, plane crash)
- Adding hazardous blocks to a village costs reputation, and you can’t place them near disengaged players
- Add Subway to the Sanctum level
- Add a new type of dungeon (by DragonFire) and make the old dungeons able to spawn near the surface
- Make ramps accessible in the Creative/Flathaven inventory
- Add Melon/Pumpkin sprouts, an intermediate growth stage
- Overhaul loot generation; it’s now highly dependent on faction and location
- Rebalance mining speed, especially in relation to tool tier and hasty hands enchantment. It’s now easier to insta-mine stone.
- Armor wear is proportional to damage not number of hits (helps boots survive repeated minor falling mishaps)
- Increase mob/animal count in Survival/Peaceful
- Fix Flashpoint/KitPvP Iron ore bug (for the 3rd time)
- TNT can unearth more ore veins in infinite worlds
- Default HUD to fixed on screen with a moving cursor (you can get the legacy behavior in settings)
- Add Shift-click and Click-and-drag shortcuts to HUD
- The game remembers which game mode you last played so you can continue
More ores, villages, and reputation 2026-10-07
- Add more ores when mining underground (not visible in cave walls, even Pinc is possible)
- Add more village types and generate more villages
- Earn reputation with factions by defeating hostile mobs in their villages
- Undead mobs carry a weapon less frequently
- Bots attack when antagonized by you or hostile, but not merely when hurt (e.g. by drowning)
- Bots avoid approaching you from behind when possible
- Add forward-facing bridging in Bedwars and One Vox nests (slower than backward bridging)
- Add a player-created village structure
- Faction royals have better trades but you must trade with a subject first
- Reduce hostile mob population on surface during the day
- Withhold the 3rd pylon in Survival, Peaceful, and Creative until rank 3
- Add a setting on ranks page that controls whether your rank appears in your gamertag
- Make profile visibility update instantly when changed in the profile page
- Add an introduction to the game *below* the splash screen (scroll down)
- In Flashpoint and Nutcracker, you always see your team as Blue and the enemy team as Red
- Italicize authentic names in the kill feed
Villages, dungeons, and factions 2026-10-03
- Add villages and villagers
- Add dungeons (currently only deep underground)
- Add factions, their respective leaders, and a reputation system
- Add trading (with some types of villagers, if you have positive reputation with that faction)
- Add Musket, Percussion Pistol, and Ammo to Survival
- Add rank icon to gamertag
- Add health bar under gamer tag if damaged
- Add horse health bar when riding horse
- Make networking and WebGL context loss slightly more reliable
- Auto-climbing isn’t prevented by partial blocks that you wouldn’t collide with
- Bots can open doors and have optimized pathfinding
- Optimize audio, add stereo panning (left or right depending on the source’s relative location)
- Add muzzle flash effect to guns
- Fix visual bugs with speech bubbles
- The /fill command now accepts relative positions like ~, ~+1, or ~-1
- The /fill command now accepts an optional second block type e.g. so /fill corner1 corner2 Cobblestone Air makes a hollow cobblestone box
- Prevent falling off the side of the map in Flashpoint, KitPvp, GrowVox
Clouds, stairs, and new health bars 2026-09-26
- Reduce lag and increase reliability of network
- Add a player-created structure
- Add stairs to some built-in structures
- Add some new stair/slab block types
- Fix Grow Vox high tier growth rates
- Enable all-time leaderboard in ranked and game modes with money, but prevent new duplications (will remove old duplications manually)
- Add clouds (3 options in settings)
- Optimize bots and make them smarter
- Add new health/O2/energy bars by Atlantis
- Raise rank difficulty (everyone’s unclamped rank decreases by ~1 ranks)
Katana, stairs, and backpacks 2026-09-22
- Add Katana game mode (Nutcracker with swords/bows, blue boats vs. red temples)
- Add Stairs and sɹıɐʇS
- Add water-logging of several block types
- Add Afro hairstyle, Ponytails hairstyle, and UwU mouth
- Add Backpack, like a wearable barrel (must have an item in your cursor and click it to open it the first time)
- Add two more armor slots for some game modes (arms, legs)
- Networking rewrite for reliability
- Allow game-mode-specific party servers in some game modes
- Crouching hides your dot on the minimap
- Cosmetics no longer affect hitbox
- Make bots smarter
Digging in Nutcracker and new rails 2026-09-01
- Allow digging in Nutcracker
- Allow using Spyglass and Cannon at the same time
- Many leaderboard changes. So far, there are more scores recorded (see leaderboard page next to help) and account information recorded with each score. Eventually, these changes will enable lots of other leaderboard improvements.
- Add Powered Rail and Brake Rail (WIP)
- Optimize client download size and server performance
Nutcracker victory rules and mounted combat 2026-08-29
- Holding 2/3 of the structures for 3m now wins the game in Nutcracker (capturing all but 1 structure still works)
- Other Nutcracker fixes
- Add player created structures, including more Nutcracker variations
- Make bot aim accuracy more realistic
- Optimize client download size
- While riding a horse or car, your scoping or blocking doesn’t slow you down
- Fix an extremely rare server crash
Nutcracker mode and horse riding 2026-08-28
- Add Nutcracker game mode - capture and defend forts
- Add saddles and riding horses
- Add Skirt, Blouse, and Tank Top for Changeling
- Add Rancher Hat and Katana
- Fix Tsunami bugs(?)
- Fix KitPvP/Flashpoint ores
- Add player created structures, including more Bedwars variations
- Cars and horses are faster, boats are slower on land, and minecarts are immobile off rails
- Add friendly-fire warning in team games
- Add colored names in two-team games
Aimable cannons and a reloading indicator 2026-08-14
- Tsunami, Flashpoint, and KitPvp bugfixes
- Fix game client freeze in survival/peaceful/creative
- Make cannons aimable (only matters in Lucky Vox for now)
- Add reloading indicator
The Nutcracker character 2026-08-13
- Tsunami bugfixes
- Multiple client and server CPU and RAM optimizations
- Add Nutcracker character, including to KitPvP
- Number keys can swap items to/from hotbar
- Improve wiki content
- Add two player-created structures
- Fluids flow more consistently
- Fix two long-standing server crash bugs (affected Asia and Australia, once each, since the last update)
Tsunami and fluid physics 2026-08-09
- Add Tsunami game mode
- Save animals in nests and Pylons
- Add Bamboo crop and (currently unobtainable/decorative) Corn stalk base
- Add ammo and shotgun ammo items
- Add Yin Yang roof shingle blocks
- Add fluid physics
- Add spray potions and giga spray potions
- Add tutorial for many game modes
- Restore natural terrain when a pylon is broken to reduce lag
- Add a player-contributed structure
- Overhaul mob/animal spawning in survival/peaceful
- Add persistence (local storage) in offline mode, support more game modes
- Prevent attacking in the survival spawn area and others’ Pylons unless the target player has a weapon or attacked recently
Soil irrigation 2026-08-03
- Simulate soil irrigation, which influences plant growth
- Limit cactus and sugar cane to soil, sand, and dirt (proximity to water matters in all 3 cases)
- Make multi-level Grow Vox plots an official feature
- Add 3 player-contributed structures
- Improve Wiki content
- Bugfixes
Grow Vox 2026-08-02
- Add Grow Vox game mode (plant a garden that grows 24/7)
- Add Pumpkin and Melon vines and seeds
- Fix animal swimming
- Add a player-submitted structure
- Add more prominent character customizer page
- Add lobby page in settings (so you can unmute people)
- Improve Wiki content
- Allow ~3x bigger party servers
- Make Flashpoint the default game mode, reorder game modes based on popularity
- Fix One Vox missing (on other server) nest portal barriers to prevent walking off
- Fix(?) One Vox portal duplication bug reported by @Max verstappen
- Make inventory, pylon, and nest saves more reliable on server closing
Money safeguards 2026-07-25
- Fix money duplication glitch reported by @Max verstappen and luffy
Plot and Pylon protection 2026-07-22
- Prevent use of hoe tool, bucket, and fertilizer outside your plot (One Vox, Flathaven) or on others’ pylons (Survival, Creative, Peaceful)
- Prevent placing vehicles inside others’ plots, except boats on water and minecarts on rails
- REDACTED
Emergency update 2
- Fix server crash due to redirect cycle in One Vox
Flathaven 2026-07-21
- Add Flathaven game mode (creative water-front plots)
- Make portals, especially in One Vox, more reliable
- Prevent clicking your inventory “behind” a restricted block-based inventory
- Add more crafting recipes based on other wood types
- Make splash screen player counts more accurate, especially for One Vox
- Fix One Vox mushroom/sugar cane/etc. teleportation
- Fix One Vox block drops deletion
- Add tesseracts to One Vox lobby
- Monetizer adds fractional points over multiple transactions in a session
- Improve client and server performance
- Add immunity to attacks on your One Vox lobby plot
Offline singleplayer and One Vox 2026-07-19
- Add offline singleplayer mode (coming to other games later)
- Add One Vox game mode
- Make inventory, parcel, and nest saves more reliable
- Make staying signed-in more reliable
- Optimize initial download size
- Count party/nest/offline players in the total and per-game-mode online player count
- Preserve pointer lock through portals
Metal market prices 2026-07-07
- Fix a subtle problem with the economy that allowed at least 1 of those players to make $30M (now mostly confiscated). Details: buying/selling low tier metals had too much effect on price of high tier metals.
Pylon owner names and tinted blocks for sale 2026-07-06
- Improve Pylons (can see owner name, can peek in block inventories)
- Improve Monetizer (can sell tinted blocks)
- Improve Wiki
- Improve portals (can go between nest and public server without losing pointer lock)
- Make market prices and “out of stock” more realistic for certain commodities
- Fix market prices in nests
- Bow and RPG-7 don’t work against Bedwars players during their spawn protection
- Improve mobile input layout
- Fix several other bugs
- Add resolution limit setting for performance
Vending machine prices 2026-07-03
- Optimize *the vending machine pricing algorithm* to eliminate server-side lag spike floods
- Remove “infinite” money glitch consisting of buying potions, crafting into giga potions, and selling those giga potions (it was real but wasn’t infinite, because prices naturally fall when an item is over-sold. Only ~800,000 points out of a possible ~4,000,000 points were minted)
Any keyboard layout 2026-07-02
- Fix far-from-spawn Pylon loss bug
- Automatically support arbitrary keyboard layouts (e.g. French AZERTY)
- Several bug-fixes
Emergency update
- Optimize pylons to reduce server-side lag spike floods (oops, it was already fast)
Pylons and the market 2026-07-01
- Add Pylon, a mobile land claim and teleportation block, to survival, creative, and peaceful. Each player can use 3 at a time.
- Add Remote Control, a Pylon summoning tool
- Add Vending Machine and Monetizer blocks, for buying and selling blocks and items in a global survival or peaceful market (points = money)
- Add 3 team management abilities to the highest-scoring human player on each Bedwars team (see new Crown tab in the item shop)
- Bedwars players drop ingots/shards when killed or quitting
- Add Metal Spike blocks (higher tier = more fall damage)
- Add Refrigerator block and Blood Bag item (found in Skyhold)
- The Regen potion is now brewed with Blood Bags, not Fertilizer
- Multiple iOS improvements
- Fix several bugs, including an infinite-item glitch (certain mobs dropped infinite items, which has been fixed, and old infinite items are converted to finite)
- Add block/item wiki pages (WIP)
Speech bubbles, the sky, and the Bone Queen 2026-06-16
- Add Pirate Hat armor
- Add sun/moon/stars
- Add translated speech bubble chat via pie menu (T by default)
- Add translated speech bubble chat via hotkeys (see Help/Controls page)
- Add Bone Queen boss Revenant (skeleton) mob with new Scepter, new Cape, and Crown
- Improve iOS support (WIP)
- Add Wiki page (instead of Characters page)
- Improve translations
- Fix several bugs
The Changeling 2026-06-08
- Rebalance Bedwars game mode
- Add Changeling character, the default/only in many game modes
- Add character customizer for Changeling (press V 1-2x, then E)
- Fix a server performance issue introduced last update
Bedwars 2026-06-07
- Add Bedwars game mode
- Improve mobile support
- Add animals and mobs to Lucky Vox
- Add Tower of Terror parkour map
- Add Bed and Ottoman blocks (textures are WIP)
- Quitting results in loss of Lucky Vox inventory
- Add more player-contributed structures
- Make bots smarter
- Add random wool color to Sheep
- Add lore (WIP)
- Add first-person crouch animation
- Cannon cannot fire right after being placed
- Add more SFX
- Add higher FoV settings
- Add character/primary weapon picker to splash screen when game mode picker is closed
Sabers, muskets, and zombies 2026-05-26
- Add Saber, Musket, and Percussion Pistol weapons (not craftable yet)
- Add Zombie mob
- Add Cannon vehicle (WIP)
- Rebalance Lucky Vox game mode
- Retexture grass, dirt, and stone
- Fix altar
- Fix several minor graphical glitches
Lucky Vox 2026-05-24
- Add Lucky Vox (lucky block) game mode
- Add Lynx animal, taller Horse animal, and Car vehicle (creative only for now)
- Add Backroot Seeds
- Add Shaped Charge (like TNT but a focused explosion)
- Add Tee and Cross rail junctions (hold A or D to turn, holding neither means go straight if possible)
- Add ambient sounds for animals and mobs (WIP)
- Increase Howler’s speed and health (other changes WIP)
- Allow dropping items directly from the open inventory
- In creative mode, extractors (and right clicking in your open inventory) can take or put one item at a time from an infinite stack
- You get first dibs to pick up the item you reeled in with a fishing rod and first dibs to enter/break the vehicle you just placed
- Increase bot intelligence
Respawn screen, cows, and horses 2026-05-13
- Giga potions last longer
- Add respawn screen with character/weapon choices
- Add Blue Devastation parkour map by OceanForceYT
- Add Cow, Horse, and backrooms Howler mob (AI is WIP)
- Add more sound effects, especially for minecart
Bottle filling and a nest shortcut 2026-05-09
- Make game mode next/previous page buttons (on smaller screens) much more visible
- Fix several splash screen bugs
- Make Apparatus left/right inputs more clear (need Water Bottles initially)
- Can fill a stack of bottles, without consuming a water block
- Nerf MP5 range 30 to 25
- RPG blast damage can’t go through scene walls in Flashpoint
- Increase Mace critical hit to 2X
- Add Nest shortcut to game mode menu
- Optimize initial download size
New weapons, brewing, and minecarts 2026-05-07
- Add Mace, MP5, M249, and RPG-7 weapons
- Add Corn, Magic Mold, and Backroots
- Add Apparatus (craft with 3 pipes, some ingots), for brewing potions
- After exiting a vehicle, only you can break it for a few seconds, and you get priority for picking it up
- Overhaul splash screen
- Add stats for Flashpoint weapons on splash screen (press the (i) button)
- Change font
- Add more player-created structures
- Overhaul minecarts and add Ramp rails
- Add Compass (right click a player/mob/animal to track them)
- Add Spyglass
- Add Holy Acorn
- Add Crown armor
- Add explosion, fire, and smoke particles
- Randomize crops in structures (e.g. all wheat stage 1-3 might be converted to corn stage 1-3)
- Add shimmer for enchanted items, more visible with more enchantments
- Change backrooms wall color
- Buff Brutal Blow enchantment but nerf Damage potions
- Fix breaking animation for transparent blocks
- Fix spam-clicking in inventory
Backrooms overhaul and longer view distance 2026-04-24
- Overhaul backrooms textures, including multiple new blocks, and make backrooms accessible via portal
- Add multiple player-created structures
- Don’t round damage indicators down
- Fix inventory saving in party servers
- Axe does more critical hit damage
- Brutal blow enchantment actually contributes to damage
- Make hotbar keys configurable
- Make numpad keys available for keybinds, when Num-Lock is active
- Add potion particles
- Middle mouse button/N can select existing blocks in your hotbar in any game mode
- Falling on stalagmite does extra damage
- Cactus and sugar cane can grow
- Add “infinite” horizon to infinite worlds, by default
- Add LOD optimization to renderer, by default
- Optimize CPU, RAM, GPU, and VRAM and raise both default and maximum render distance
- Many small bugfixes
Taller mountains, prairies, and caves 2026-04-13
- Overhaul infinite world generator with taller mountains, prairies, easier to explore caves, taller jungle trees, snowy spruce trees, and more. It also generates terrain much faster.
- Headshots (with guns/bows) do critical damage
- Add critical hit particles (and make critical hits easier to land)
- Add damage indicator text (can be disabled in settings)
- Remove impassible ladder-doors from the Oil Rig map
- Add curved Rails and make Minecarts functional (they’re not fully done yet)
- Increase block placement speed when holding down right click or spamming right click
- Add some slabs to the central tower in Parkour
- Enable all-time leaderboard in Parkour
- Show names of crouching players in Flashpoint
- Add Crate crafting recipe (8 Iron ingots)
- Add loading progress bar at game startup
- Don’t miss jumping if you press and release the key very quickly
- Add configurable controls, next to settings
- Add rank progress bar to ranking page
- Change the default FoV from 80 to 70 and add an FoV setting
- Fix hotbar while using scope
- Bots are aggressive in party servers once again
Doors, labels, and boats 2026-03-30
- Add Doors, Labels, and working Boats
- Add Demon mob (underworld)
- Deaths in parkour now reset to the last checkpoint and don’t affect score.
- Bugfixes for HUD text and initial pistol ammo
- Don’t spawn where a player just died
- Show how many checkpoint resets were used in parkour
- Mighty momentum no longer produces lethal fall damage
- Add more player created structures
- Add enchanting items/books with coal to get negative enchants. When a negative enchantment book is enchanted with a tool, the enchantment is subtracted from the tool.
- Fix viewing other players’ HUD’s
- Show live leaderboard on the Ranked splash screen
Ranked matchmaking and a new HUD 2026-03-23
- Add matchmaking to Ranked (two closest-ELO players on a platform will fight)
- Overhaul HUD appearance, especially in creative mode
- Hide Ranked day/week leaderboard (scores could be duplicated by changing name)
- Hide Ranked/Parkour on mobile (can find them in Servers pop-up)
- Fix rare server crash, caused by 65 bullets hitting in one tick (affected EU server 1-3 times, last at 8am PST 3/23)
Parkour and Ranked 2026-03-21
- Add Parkour game mode (1 point per completion, server tells you your time)
- Add Ranked game mode (stand on striped blocks with 1 other player to fight, leaderboard = ELO)
- Add Sniper and FAMAS (burst rifle) to Flashpoint
- Add ammo and reloading (R key) to guns in Flashpoint. Z is the new attack key.
- Add secondary item choice to Flashpoint
- You can now scope/unscope while reloading
- Add Bedrock Bricks and Sandstone Bricks
- Add new structures to infinite worlds and increase biome size a bit
- Make bow thinner
- Flashpoint bots are smarter when building/breaking blocks
Flashpoint wool and new recipes 2026-03-13
- Fix item loss when crafting
- Add Wool to Flashpoint game mode
- Add recipe for Hard Hat (5 plastic, 1 lamp), Altar (2 Puridium ingots, 1 Wool, 6 Stone), and Giga Potion (9 regular Potions)
- Add Bedrock Slab (forgot to add a recipe for it)
- Generate Illuminite in the caves above the underworld
- Keep inventory in creative mode
Flashpoint, guns, and enchanting 2026-03-11
- Add “Flashpoint” game mode with guns
- Add Ak47, Shotgun, and Pistol weapons
- Add Altar block for enchanting (books combine with tools/armor/other books for free, but need Illuminite shards to create new enchantments)
- Add player-submitted structures
- Add Alien mob in space
- Add Hard Hat armor (emits light)
- Add Giga Potions (rarer, larger potions)
- Add Lilypads, Stalactites, Stalagmites, and Terracotta Slabs
- Don’t climb floating Vines (only Ladders)
- Fix smooth lighting and slab texture bugs
- Blocking with sword doesn’t start damage cooldown
- Fix ghost wireframe when mining blocks
- Prevent obtaining Coal ingots by smelting Finessed Coal ore
- Generate ore veins in structure layers e.g. Mineshaft stone
- Buckets now work
- Add more SFX
Slabs and carpets 2026-02-26
- Add Slabs and Carpets
- Can climb floating Ladders/Vines
- Add ambient occlusion for Leaves and smooth lighting for Ladders
- Add more SFX
- Place blocks based on whichever side of the block hitbox you right-click
- Sword is better at blocking dagger damage
- Fix Kit PvP max buff %
- Invisible players no longer show hitbox
- Larger veins no longer spawn in the underworld roof (you have to go up a while)
- Add more player-submitted structures
- Haste potion now helps you fish faster
- Crouching stops you from falling into liquids
The Underworld and the jungle 2026-02-21
- Add Underworld to infinite worlds (accessible via portal)
- Add Jungle biome to infinite worlds
- Jungle trees and spruce trees now have a different shape
- Add Creative Nest and Tesseract.
- Add player-created structures
- Going to a nest no longer instantly cures suffocation
- Add Fishing Rod and Flint and Steel
- Crouching mutes footsteps and hides gamertag
- Swimming up overrides pressing Shift to sink
- Add Invis potion buff
- Double TNT damage but add a 0.75s cooldown
- Reduce bot spawn protection by 50%
- Ensure players travelling together in a portal end up in the same lobby
- Add Crate block, used for space station loot
- H key (hitboxes) is now a toggle
- Client and server CPU optimizations
- Increase mobs/animals in survival
- Mobs are now hostile underground in Survival, regardless of time of day
- Add cobweb breaking animation
- Some plants move in the wind
- Jump buff reduces fall damage
- Drop item in cursor when closing full inventory, rather than deleting it
- Add enchanted books (they can be fished but can’t be used yet)
- Add text to HUD
Crouching, swimming, and the Space Station 2026-02-15
- Add C to crouch, R is now the key for attacking, in addition to LMB
- Overhaul swimming physics. Now Shift makes you sink faster instead of “sprinting” in water.
- Start new nests with grass and a small bonus barrel
- Add Space Station in infinite worlds, requiring a Diving Helmet to use a portal to get there in Survival/Peaceful
- Adjust texture of Grass and Torch and replace Metal texture
- Adjust default color of Grass, Shrub, and Leaves
- Make enchanted items more common in loot
- Add 1 new enchantment
- Glass no longer drops when mined, except with the new enchantment
- Add more SFX
- Outline default/metal colors in the creative color picker
- Add a 4th tab to the creative inventory
Enchantments and growing saplings 2026-02-10
- Add 9 enchantments for tools, weapons, and armor (currently obtainable in loot chests, enchanting process is TBD. benchmark: 15m of searching to find 1 enchanted item in a loot chest)
- Add more community designed structures
- Add Spruce tree type, saplings for all trees, and spawn Birch/Spruce in infinite worlds
- Saplings now grow
- Plant growth can be accelerated with Fertilizer, craftable with a Bone
- Add Dough, crafted from Wheat and cookable into Bread
- By default, show a more detailed tooltip for block inventories and portals (can be reverted in settings)
- Explosions no longer drop portal blocks
- Ensure one-block-deep water blocks fall damage
- Fix multiple players in portal going to the same nest
- Portals go/return to a similar XZ coordinate in infinite worlds within a single session, but you can override this with the new Spawn destination
- Better metal diving helmets now let you breathe underwater longer
- Dagger can damage more frequently and backstabbing is now a critical hit
- Add recipe for Mesh (Chains)
- Add unobtainable striped “Caution” block, Fish, Cooked Fish, and Coin.
- New nests start with a portal. Existing nests have a portal spawn if there is space around 0,0
- Hoe can now be used to turn grass or dirt into soil
Peaceful mode, armor, spears, and daggers 2026-02-03
- Add Peaceful game mode (no hunger, passive mobs, no PvP)
- Add Chestplate and Boots
- Add Diving Helmet, which helps you breathe 4 times longer while underwater
- Add spear (damage based on relative velocity) and dagger (close range, low cooldown)
- Picking a portal destination now transports everyone in the portal
- Add Mesh block
- Add many new structures/mineshafts/strongholds
- Reduce cooldown on world edit commands
- Change bot/mob pathfinding cooldowns
- Scout mob now attacks players who mined a block recently
- Knockback is now in the direction you’re looking when you hit an entity
- Reduce club damage when not swung by Troll
- Saplings grow into trees
- Natural portals (including blocks within the 3x3x3 neighborhood of each portal block) regenerate when a player arrives
- Skeletons spawn with weapons/armor that has a 10% chance of dropping, per item
- Change fall damage; blocks that break fall now do so better
Minor update (2 hours later)
- Fix peaceful bug
- Add one more structure
Portals, Pyramids, and new mobs 2026-01-28
- Add “Pyramids” KitPvp map
- Add many new structures/mineshafts/strongholds
- Add portals in survival (find them on surface, in mineshaft, in stronghold, or smelt tesseract)
- Add Skeleton and Scout mobs
- Add Jungle and Palm logs, and replace Oak and Birch log textures
- Prevent inventory from being obscured by blocks, players, and liquids
- Separate chat and leaderboards by game mode (game mode specific scoring TBD)
- Spawning uses a larger radius in infinite worlds
- Killing an animal with a ranged weapon now yields meat
- More reliable remeshing after block updates triggered by other players
- Change ore and structure seed for each physical server
- Prevent swimming up when hungry
- Target 16 players per survival world instead of 9
- Mineshaft ore is now random
- Fix item spreading when inserting into workbench/furnace
Mob behavior, potions, and life insurance 2026-01-15
- Bots, mobs, and animals now react to being damaged (including by targeting players). For balance, bots turn at only 5/6 their previous max speed.
- Mobs attack players at night or when they’re hurt. Animals, except sheep, attack players when they’re hurt.
- Mobs and animals now sometimes spawn near players in infinite worlds.
- Change critical hits to a percentage-based damage boost
- Add more structures
- Add potatoes/carrots
- Add potions, obtainable in loot chests, that give 25% buffs for 2 minutes
- Add Life Insurance item, obtainable by killing mobs (10% chance) or in loot barrels (0.5% chance). When in inventory, it is automatically consumed to prevent item loss regardless of cause of death.
- Cactus damages players
- TNT damages players and causes 20% of destroyed blocks (100% of block inventory contents) to drop
- Extractors made with higher tier metals have more filtering slots. If at least one has a pinned item, any empty slots will be automatically disabled to allow easier filtering.
- Fix a couple block inventory bugs (extractor priority and mining loot chests without opening them first)
- Add bedrock ore for aesthetics
- Add Portal block (functionality is WIP)
Fall damage, metal tiers, and birch 2026-01-08
- Increase fall damage
- Ladders/vines slow descent
- Durability depends on metal tier
- Sword/axe damage depends on metal tier
- Melee weapon damage depends on critical hits (falling during the hit) and rifle damage increases when scoping
- Loot chests have slightly different loot depending on layer
- Improve structure randomness
- Add more structures
- Add ability to craft a metal block, except copper, into an ingot of the next tier
- Allow crafting factory blocks with any metal; higher tiers update first each factory update
- Factory block recipes now involve gears and circuits, the latter of which require plastic
- Add birch wood (experimental)
- Rework troll, factory block, and splash screen appearance
- Add tabs in creative mode inventory
- Add wolf (currently passive)
- Add WIP mob, boat, minecart, and terminal/computer block (none are functional yet)
- Fix ore mining time in Kit PvP
- Prevent previously loaded chunks from appearing in newly loaded world
Ore tiers and a new world generator 2025-12-31
- Add numerous additional structures to infinite worlds
- Overhaul infinite world ore rarity (there are now 10 tiers, Copper, Iron, Steel, Redium, Orangium, Yellorium, Greeneon, Blutonium, Puridium, and Pinc - loosely following the rainbow). Higher tiers are much rarer.
- Structures now generate with a random ore/metal, but never the highest few tiers. In the spawn area, the max is iron.
- Overhaul infinite world generation with rivers, lowlands, and much better structure placement.
- Dying in survival doesn’t remove tools if they’re in your hotbar or armor in armor slots. It doesn’t remove anything in the spawn area or any nest.
- Players now drop lost items when killed in survival
- Crops no longer grow in Creative
- TNT can (will) now explode in Survival
- Time (viewable with /time, settable with /set_time) is now persistent in save files, including nests
- 10%-20% client side CPU optimization
- Prevent mining the 0,0,0 tesseract in infinite worlds
- Fix a bug that would cause frequent logout when entering a Nest
- Prevent other players from editing or fighting in your Nest
Nests, rails, and camera perspectives 2025-12-24
- Add numerous additional structures and multiple layers to infinite worlds
- Add Nests, a.k.a. private finite persistent survival worlds
- Add V key to cycle camera perspective
- Add straight rail/track block
- Add baked potato, obtainable in loot chests. In the future, potatoes will be farmable.
- Add more items that aren’t yet used by crafting recipes
- Generate dirt underground in infinite worlds
- Fix finite world border lighting bug introduced in last update
- Raise stack size from 240 to 250
- /load command can now load structures directly, rather than from the “squirrel” account
- Remove some exploitable recipes
Oil Rig map and community structures 2025-12-18
- Add Oil Rig Kit PvP map
- Add many free-standing structures to infinite worlds, including many community contributions (structure contributions are now counted, subject to occasional mistakes, on the About page)
- Wheat must be placed on soil
- Prevent splitter block jams when one side can’t accept items
- Block lighting responds to day/night cycle
- Increase ore veins near the surface in infinite worlds
- Prevent placing over blocks in creative mode while flying, which is helpful when working with plants
- Hunger no longer increases when not sprinting, jumping, swimming, or healing
- Fix missing tesseract block bug for players who created an account recently
- Add
/flood <descriptor> command in party servers to flood-fill contiguous air blocks
- Add
/set_time <0-1> [<day minutes>,<night minutes>] command in party servers
- Increase light propagation from 8 to 10 blocks
Conveyors, splitters, and extractors 2025-12-13
- Add Conveyor (craft with 8 iron ingots), Splitter, and Extractor
- Add Pin item (obtain in loot chests, recipe TBD), allowing inventory management, filtering by Conveyors, and specifying a recipe for auto-crafting
- Add durability for weapons
- Metal type now determines sword damage
- Handheld light sources now affect your view of the world
- Cobwebs take longer to mine
- Add new mineshaft zones and stronghold layer (y=-220)
- Increase spawn protection from 10 to 15 seconds
- Allow specifying percentages like “25%” as a final argument to
/replace <from> <to> 25% to replace a random subset
- Prevent placing blocks that would overwrite a torch or chain
- Rewrite crafting and inventory code, fixing some bugs in the process (like taking half from furnace output)
- Client side CPU optimization
- Pressing H reveals a wireframe of the current chunk, in addition to previous wireframes
- Improve scroll velocity on MacOS
Charcoal torches and animated fire 2025-12-03
- Fix several inventory/tesseract saving issues, and switch to prioritizing loading an old version in case of network error rather than guaranteeing no duplication
- Prevent certain blocks, such as wheat seedlings, from being placed in a floating configuration
- Move 3x3x3 ore veins much further down, considering players tend to mine and then quit to teleport back to the surface, rather than climbing back up
- Shovel now mines soil quickly
- Torches can now be crafted with charcoal, not just coal
- Tesseract can be mined faster
- Animate fire
- Hunger and health are saved when quitting (although you always respawn with at least 50% of each meter)
- Generate a tesseract at 0,0,0
Helmets, saved inventories, and the tesseract 2025-12-02
- Add Helmet armor, currently only usable in Survival
- Save survival inventory when quitting (still lost on death)
- Add Tesseract block, allowing access to a saved inventory that survives your death
- Add Reach buff (/buff Reach -10..20)
- Add new, rare mineshaft zone with traps
- Sparse blocks (like torches) respond properly to blocks being mined
- All characters can now craft/use all weapons in survival (although only Drake can block and only Robot can use scope)
- Fix mineshaft barrel regen rate
- Increase particles when destroying trees
- Reduce troll range 5 to 4
- Add Fire block (animation WIP)
- Barrel contents are now saved in files/codes
- Break block animation now responds to lighting
- Long messages are scrollable in chat (coming to all games)
Chains, bread, and the Drake 2025-11-24
- Add 2 more player-created mineshaft zones
- Add chain block
- Add bread and clay chunk items
- Add animation for magma block
- Add thumbnail for Paranormal map
- Replace Knight with Drake and rename Archer to Elf
- Switching items no longer instantly unblocks sword
- Swimming in a tinted liquid tints your screen differently
- Add Hoe tool (unused)
Workbench, tool durability, and wool limits 2025-11-23
- Double block placing speed
- Limit wool blocks in Kit PvP. You start with 10 and gain one every 6 seconds until reaching 64.
- Replace survival mineshaft zones with community contributions (I’m open to adding ~6 more)
- Increase limit to 20 buffs (+100%) in party servers, except for speed
- Add Paranormal Map. Update Fort, Mountain Pass, and Village maps.
- Add tool durability in survival
- Add workbench (like inventory crafting but stores items, and multiple players can use it simultaneously)
- Add some onscreen buttons on mobile and hide irrelevant tutorials
- Add particle effects when breaking blocks
- Prevent sprinting up ladders/vines
- Stretch cobwebs to make them more aesthetic, make them able to be mined
- Improve vine and bricks textures
- Add soil block (no effect on crops at the moment)
- The /fill command now takes coordinates in increasing or decreasing order
- Add a /count descriptor command (descriptor is the same as /replace or /fill)
- Add a mouse jitter reduction setting (BETA)
- Fix bugs, including fluid transparency bug and Kit PvP cactus/torch elimination bug
Ladders, vines, and mineshafts 2025-11-14
- Add ladders and vines
- Add Dragons’ Bane map
- Update Mountain Pass and Fort maps
- Add infinite mineshaft generated structure in survival
- Add wheat seeds, crops (seedlings, stems, spikes), and item
- Add meat (raw and cooked), berry bush, sapling (doesn’t grow), magma, cobweb, brick(s) (unobtainable in survival)
- Add smaller hitboxes for non-full blocks
- Add
/fill x1,y1,z1 x2,y2,z2 [Block,Air]:[PosY,NegY,etc.]:[colx],[coly] command
- Fix world size bugs when setting shape and replacing blocks
- Allow spawn blocks to be hidden under one block
- Double amount of animals in survival
Torches, sheep, and wild boar 2025-11-03
- Add torches
- Add steam block
- Add cracked stone bricks (currently unobtainable in survival)
- Add barrier block (invisible in Kit PvP)
- Add Mountain Pass map for Kit PvP
- Raise health by 50% in survival
- Add sheep (shearable for wool)
- Add wild boar (currently more passive, but that’s temporary)
- Add Haste buff
- Add Health buff (unobtainable in Kit PvP)
- Improve a few visual, mechanical, and physics bugs
- Add a few more items (not much use right now)
- Add /replace Block,Air:PosY,NegY,etc.:colx,coly Block,Air:PosY,NegY,etc.:colx,coly command (description on Help page)
- Add /buff Speed,Regen,etc. # command
- Add /buffs # command (gives all buffs)
Food, hunger, and a new hotbar 2025-10-28
- Randomize all but the first Kit PvP map on each physical server
- New hotbar is WebGL-based, instead of HTML/CSS, allowing better item tinting and animations.
- You can (need to) eat food in survival mode. If you starve completely, you can’t sprint or heal. Hunger is increased by moving, sprinting, jumping, swimming, and healing.
- Add oxygen indicator when swimming in survival
- Add furnace fuel and progress indicators in survival
- Add some more items, such as melon slices
- Add more sound effects
Mesa biome and a new Kit PvP map 2025-10-22
- Players move faster on Ice blocks
- Fix transparent items on the ground in fast-graphics mode
- Prevent spawning in blocks in survival
- Bedrock is 32 blocks lower in survival
- Add Mesa biome in survival
- Ores are more common near the surface in survival
- In survival, fluids flow into blocks broken next to them (but no further)
- Survival blocks decay/regen entire chunk columns at a time
- Chunks in the “spawn area” (see bottom right) decay 20x faster
- Add new Village map (3rd Kit PvP map)
- Updates to Forts map (4th Kit PvP map)
- Add Apple, String, Feather, Fertilizer, Bone, Bucket, and Book placeholder items. Some are obtainable. None do anything yet.
- Minor performance optimizations.
Furnaces and coal 2025-10-19
- Add Furnace in survival, which now does the smelting recipes
- Add Coal ore in survival, which drops coal
- Stone now drops cobblestone in survival
- Fix shrubs, mushrooms, flowers, and water backfaces in fast graphics mode
- Show non-block items in Creative inventory
Fast graphics and a mobile joystick 2025-10-18
- Infinite worlds decay much slower
- Add “Fast graphics” mode in settings (enabled by default on some computers and phones)
- Optimize multiple aspects of rendering and physics
- Fix item tooltip typos, and add tooltip to show how to open Barrel
- Creative inventory color picker hides the background for the currently selected color, allowing you to see what color a block was
- Add very basic mobile joystick (so far: no way to jump, right-click, switch hotbar items, or open inventory)
Barrels, sugarcane, and clay 2025-10-17
- Add barrels to survival/creative (like a chest with 27 slots; E to access)
- Barrels get their contents divided by two when they would otherwise decay in infinite worlds
- Blocks decay slower when they have more neighbors (wool in Kit PVP, edited blocks in infinite worlds)
- Add Sugarcane (spawns naturally), Clay, and Hardened Clay
- Add Ingots and Sticks (affects tool crafting recipes)
- Fix block decay/regen in infinite worlds (was disabled accidentally). Edit: will probably lower the decay rate next update.
- Replace cactus and charcoal textures
Metal tool tiers and drowning 2025-10-15
- Start with copper tools in survival (lowest mining level)
- Mine iron with copper tools to make iron tools (middle mining level)
- Mine deeper metals with iron tools to make tools with the highest mining level
- Optimize infinite world rendering. Generation is over 2X faster, and FPS may be higher for some players. There may be new bugs (which would look like missing chunks).
- Staying underwater for more than 10s leads to drowning
- Change how holding items/blocks looks
- Mining is slower when in water
Crafting tutorial and animated water 2025-10-13
- Add crafting tutorial (survival)
- Add right-click to take half in inventory (survival)
- Animate the water texture
- Fix texture orientation of inventory icons and other visual bugs
- Survival/creative spawn point moves faster
- World, including wool and survival trees, regenerates faster
Game mode selector, lava, TNT, and crafting 2025-10-12
- Add game mode selector on splash screen
- Add YouTube icon on splash screen, opening videos page (open to showing community videos there)
- Add charcoal (craftable with 2x2 log)
- Add lava (spawns in caves, also craftable with stone on top of charcoal)
- Add hay
- Add nest
- Add coral
- Add TNT (no way to explode yet)
- Adjust some textures and tinting
- Add many survival crafting recipes (most involving charcoal, e.g. sand on charcoal for glass)
- Add new features to Castle map
Creative in the game finder, tooltips, and plants 2025-10-11
- Add creative mode to game finder
- Add tooltips to inventory (survival/creative)
- Fix axe/shovel/dirt/grass audio bugs
- Make High Seas the second map for FFA
- Slightly more bots
- Add shrubs, flowers, mushrooms, and cacti
- Temporary grass texture in infinite worlds is greener
Official release 2025-10-09
- Voxmaxa is out of beta and officially released