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Commands

Commands

Commands are typed into the chat, starting with /. Each command below says where it works; Party means every player on a party server may use it (staff may use every command anywhere). World edits work on finite worlds only, and one runs at a time — a second is refused until the first finishes.

Block descriptors

Wherever a command takes a block, write its ID — shown on each block’s wiki page — optionally followed by a rotation and a color:

<ID>[:<rotation>][:<x>,<y>]

Examples: Sand · Wool:1,5 · Terracotta:PosX · Wool:PosX:3,2.

Coordinates

Wherever a command (/fill, /tp) takes a coordinate, write a whole number, or ~ for your own position on that axis (where your head is). Either may be followed by whole numbers to add or subtract.

Examples: 12 · -4 · ~ · ~10 (ten past you) · ~-5 · ~+3-1 · 12+3.

/fill

Party only.

/fill <x1>,<y1>,<z1> <x2>,<y2>,<z2> <block> [<inside>]

Examples:

/flood

Party only.

/flood <block>

Floods outward from where you stand, filling all the connected open space — it goes where the air goes and stops at walls.

Examples:

/replace

Party only.

/replace <from> <to> [<percent>%]

Examples:

/count

Party only.

/count <block>

Counts every matching block in the world and replies with the number.

Examples:

/shift

Party only.

/shift [<x>,<y>,<z>]

Anything pushed past the world’s edge is lost — the world does not grow to fit.

Examples:

/rotate

Party only.

/rotate <turns>

The world’s footprint must be square (see /shape); an oblong world is refused, since a turned layer must map onto itself.

Examples:

/tp

Party only.

/tp <x> <y> <z>

Examples:

/shape

Everywhere (finite worlds).

/shape

Prints the world’s current shape in the exact form /set_shape accepts, e.g. square 40 12 floor.

/set_shape

Party only.

/set_shape <square|circle> <radius> <height> <floor|nofloor>

Blocks left outside the new shape are lost.

Examples:

/time

Everywhere.

/time

Prints the time of day in the exact form /set_time accepts.

/set_time

Party, or your own nest.

/set_time <time> [<day>,<night>]

Examples:

/precipitation

Everywhere.

/precipitation

Prints where the weather is in its cycle, in the exact form /set_precipitation accepts.

/set_precipitation

Party, or your own nest.

/set_precipitation <time> [<on>,<off>]

Examples:

/save

Everywhere (finite worlds).

/save <name>

Snapshots the whole world — blocks, creatures and all — to the named file. You must be logged in.

Examples:

/save_code

Everywhere (finite worlds).

/save_code

Prints the whole world as a block of text instead of saving it to a file — copy it, keep it anywhere, paste it back with /load. Useful for sharing a build outside the game.

/load

Party only.

/load <name> · /load <nick>:<name> · /load <code>

Overwrites the current world with the loaded one. You must be logged in to load files (pasted code works regardless).

Examples:

/spawn

Party only.

/spawn <creature> [<count>]

Conjures the creatures a few blocks in front of you.

Examples:

/buff

Party only.

/buff <kind> [<level>]

Examples:

/buffs

Party only.

/buffs [<level>]

Sets every buff at once — all of /buff’s kinds except Invis — each clamped to its own range exactly as in /buff.

Examples:

/active

Party only.

/active

Prints statistics about the world’s edits — how many blocks differ from the generated world, and how much of it is busy updating.

/active near lists the edited blocks within a few meters of you.

/cache

Party only.

/cache

Prints statistics about the generated-terrain chunk cache of an infinite world — how many chunks are cached in each storage form, roughly what they weigh in memory, and how many are queued for generation. Finite worlds have no such cache.